

Fiddly physics leads to the later-game feeling like trial and error apparently. They liken it to NightSky, which I do remember playing and eventually giving up on.

But worryingly, there are a lot of people with really reasonable reviews that don’t recommend it. There are a lot of people who like this game. It’s got a lot of concepts on display in the trailer, and Nifflas has made a lot of games in this mold, so it might be a good condensing of a lot of tested concepts. I’m intrigued by how confidently this game presents itself. I don’t remember which one, but I remember it felt like a neat little secret game. What in the heck does this little platformer have in common with Mortal Kombat X? Anyway. Okay the first thing I’m actually noticing is that this game has an age-gate, which is super odd. Early Access is kind of a minefield at the best of times, but without consistent developer updates it gets even more dicey. There’s just not enough going on to justify it. I appreciate getting Early Access stuff because it removes my guilty sense that I shouldn’t be spending money on an unfinished game, but only if I think that’s actually going to change. I would not want anyone spending $20 on a project that’s not remotely looking like it will be finished. Will I Be Happy If Someone Else Buys It For Me? It will also likely develop into the management sim I’d like to see faster than this game will. Kerbal 1.0 is here, it’s great, it’s well-supported. The latest post on the community page for Steam is “So I take it I shouldn’t buy this, then?” People are generally abandoning the project as permanently unfinished. There are apparently bugs littered throughout, very important features missing, and a heck of a lot of hurt feelings. It seems to be following a very worrying trend of less and less dev communication along with more and more very angry player communication. I like the idea of really needing to approach the problem piecemeal and consider how best to turn barren rock into a habitat. For the most part, you’re either playing a 4X set on another planet, or you’re just clicking “terraform” on a menu. And really, there aren’t many that attempt to give you that experience. I kind of want a game about managing to get a project as ambitious and difficult as colonizing another planet off the ground. Not much of the game, when I last left it, was actually about the management end of things. Kerbal Space Program is amazing, okay? But it’s also really fiddly, and a lot of it focused on the actual execution of missions as a Kerbal astronaut. Among the Stars, Doorkickers, Desktop Dungeons: Enhanced Edition and UnderRail. This time: Race to Mars, Knytt Underground, J.U.L.I.A. In his regular “Wishful Thinking” column, blogger Durandal muses about games that have been lingering on his list of wants. Cross-posted from Escape Vectors (follow on Twitter).
